Current Events
Updated on June 6th, 2011
We are currently anticipating the release of Firelands with patch 4.2. As a guild, we have been raiding on and off every other week due to severe boredom with the end-game content. I think we averaged 8-9 hours of raiding per week throughout Tier 11, and that might be a generous overestimation on my part. The content was quite good overall, but there was simply too much of it all at once, and some of it was questionably tuned and buggy.
Many of our members competed heavily in rated battlegrounds earlier on in the expansion, and they successfully carried on our reputation of peerless PvP prowess, but we have mostly fallen off in that regard. Again, the lackluster support from Blizzard to make guild vs. guild competition into a reality certainly curtailed our interest in the fledgling feature.
If you’re looking to transfer here and play with us solely for the PvP aspects of our guild, I would recommend against applying. We do not accept “PvP only” candidates. You must enjoy and participate in all aspects of this game in order to become a recruit here.
Anyhow, we’ll see you when Ragnaros grows legs. We’re looking forward to not starting a month late on content and having a better showing on the world stage this instance.
F.A.Q.
Many other guilds claim to have schedules similar to ours, but a cursory glance at World of Logs or a quick discussion with any of their members reveals their propaganda to be deceitful. We stick to our guns, though, and you will never exceed 12 hours per week here, even during the height of progression. You will likewise never raid on a Friday or Saturday in this guild.
Simply put, the vast majority of our competition will devote more time to a new dungeon on their very first day than we will in our first week. We emphasize skill over time spent.
Nurfed uses a system whereby the GM assigns loot, though Officers provide their input. This method is widely known as “merit” or “loot council.” Additionally, to ensure fairness and equality, the GM himself may only acquire loot when it is on rot status. We do not use any variation of DKP, though we did develop our own suite of tools (known as NDKP) and released it for public consumption prior to the release of The Burning Crusade. It can still be found for download at the Nurfed UI website.
We have three Officers, and we do not believe in the notion of class leaders.
Our active roster currently sits at 31 players, but alts and friends artificially inflate our tally by dozens more characters. We will never deviate much from these core numbers; we feel that a smaller organization helps foster a deeper attachment to one’s fellow guildmates, and lasting friendships inevitably emerge. Moreover, a limited player base is far easier to manage, thus creating a smoother, more enjoyable raiding atmosphere for everyone. Our principles stand in stark contrast to the so-called “zerg” guilds who tirelessly assault new content with their endless supply of unsophisticated players. We similarly frown upon class-stacking to defeat encounters.
No, alts are never permitted in our raids — not during progression or otherwise. You are recruited to play one class, and one class only. If you wish to gear out your alt, you must do so on your own time.
We do not recruit back-ups. Assuming you are adequately geared, you will be permitted to come to any raid — even progression. However, this is not meant to imply that you will never be sat out. Certain encounters require a very specific raid composition (e.g. four tanks), which is something we have little control over. Expect to be asked to take one for the team on occasion.
Trial membership is roughly a six-week process. You are permitted to form your own guild during this time, as you are not awarded a Nurfed guild tag until you become a full-fledged member. Furthermore, membership status is contingent upon the entirety (as in 100%) of the guild agreeing that you are someone we would like to keep around. If a single member vetoes you for any reason, you will be let go.
Unfortunately, skilled female gamers are a rarity. While we are not averse to women in this guild, we are severely allergic to drama queens and attention whores of either sex.
Throughout the duration of fresh content, the guild bank pays for all repairs and respec fees, furnishes enchanting materials, and acts as a supplement for the exorbitant amount of consumable usage by our players. All guild-earned commodities (such as epic items, rare patterns, and crafting materials) are distributed by the leadership on an as-needed basis. This level of micromanagement enables us to ensure a fair spread of materials amongst our players, guaranteeing that no one is able to abuse the system.
On all important issues, the guild is a functioning democracy; every member’s input weighs just as heavily as the guild master’s own. In effect, the leadership exists solely to perform the less important, often tedious task of guild maintenance, doing what they can to eliminate burden on the other players.
Generally speaking and with few exceptions, it is against guild policy to post on public forums. Specifically, it is forbidden for members to participate in any sort of “raid progress” thread. We prefer to let our accomplishments speak for themselves. Likewise, we shun guildmates who trash talk to anyone via any medium (unless it is plainly in jest and with good will). We have a zero tolerance policy for douchebags, egomaniacs, or otherwise shady individuals.
Overall, people here also tend to be highly respectful in the majority of situations; they will not talk over one another just to be heard. It is integral to our success that everyone in the guild be adult enough to understand that just because a strategy they suggested may never be implemented, it does not mean their input was simply disregarded. Similarly, our players grasp that it is important for them to keep their composure during moments of high pressure, enabling the raid leader to be clearly heard by everyone. This level of maturity is likely a byproduct of the fact that the average age of a Nurfed member lies somewhere between 24-25 years old.
However, none of this is meant to imply that recruits will not be ridiculed to some extent. We are, after all, just a bunch of guys. Many here perceive themselves to be supremely witty, so inside jokes, genius puns, barbs, quips, and sarcasm are all prevalent in copious amounts. If you should happen to spectacularly fail at some point (as everyone inevitably does), be prepared for an onslaught of comedy at your expense. We will tease and snipe at you relentlessly for several weeks, and then it will gently fade to a fond memory. So carry your sins proudly as if they were badges of honor, for you will not survive in this guild without thick skin and an endless supply of confidence.
You may inspect us on World of Logs by clicking here.
Guild History
Our Illustrious History
Nurfed has been together for well over eight years, and was founded during the early days of Shadowbane. We have been a prominent figurehead in the WoW community since its inception, even dating back to its pre-release.
Since the debut of Upper Blackrock Spire in classic beta, we have been a stalwart contender at the forefront of bleeding-edge progression. Over the course of the game we have amassed a plethora of highly-ranked world kills (e.g. Nefarian, Viscidus, C’Thun, The Four Horsemen, Gruul, Kael’thas, Archimonde, M’uru, Anub’arak, et cetera). Our break-out stardom came in Molten Core, where we acquired the very first legendary item in the game, the [Talisman of Binding Shard].
To this day we continue to preside at the top for being one of the first guilds to have completed the A Tribute to Insanity achievement. Likewise, we are one of only a hundred or so guilds currently working on the Lich King in heroic mode. We endeavor to emphasize skill over time spent, which is why our raiding schedule is so minimal compared to every other top guild in existence (we raid 12 hours per week during progression).
As a tightly knit group of players — most of whom are friends in real life — we enjoy frequent guild gatherings that are known to occur all around the nation. There are yearly Las Vegas and Blizzcon trips, and typically there are more than half a dozen other impromptu events. Such social affairs are made possible due primarily to our limited roster, which consists of only 32 players. We can ensure the raiding atmosphere remains upbeat and friendly, and it is not an overstatement to claim that each and every one of our players feels honored to be part of such an exceptional and talented guild.
Similarly, as a member of Nurfed you will be able to participate in many unique experiences, such as our celebrated leveling competitions, high-stakes poker tournaments, and various server-wide contests. Believe me when I say that our prizes are nothing to scoff at. You will likewise be privy to certain other perks when you are within our ranks — privileges that no other guild could dare hope to offer… but such things are better left unsaid.
Many of our members are also revered in the PvP scene. We had a long-standing tradition of securing season-ending titles (such as Vengeful and Deadly Gladiator) on Bloodlust, which was notorious for being the toughest battlegroup in all of WoW. Additionally, we allow our players to attend various LAN functions while playing for other teams’ rosters. We have lent players to Team Pandemic, SK-Gaming, and several other world-class PvP organizations.
(Note: This page doesn’t cover 1/100th of our history and reads like a recruitment ad. Stay tuned for updates.)
Still curious? Come chat with us live on IRC. Free ops for everyone!